Joshua Donohoe's profile

Game Idea for Interactive Fiction

One-Line Comparison
An Isometric RPG similar to Fallout 1 and 2, where a player created Character either arrives or has been living in a Post-Apocalyptic, Post Cyberpunk world, and must either help or destroy the lives of the people and factions around them .
One-Line Description 
A player created character either arrives in or have lived in an area destroyed by AI, War and Technology and must either help or destroy the factions and lives that they encounter throughout their journey to discover what cased the world to fall to ruin.
Platform
PlayStation 4&5 , PC, Xbox, KFC Console 
Genre
Fans of RPG
Fans of OG Fallout
Fans of Sci Fi
People who don't like Bethesda
Setting
The Game takes place in a world set in the future after technology have advanced and Nanotechnology and arguments were an everything until a virus was upload to all technology including people with robotic limbs and implants leading to technology going crazy and killing people which lead to a worldwide war, and now people live in a post-apocalyptic world where they try to live without technology and create new groups and settlements as they try rebuild society.
Story
The player creates a character and is given the choice of your character either arriving to the area or being a person already living in certain areas of the map already and this will led to different starts to the game, different relationships with characters and different effects to the world and people around you. The player will journey further into the world to explore, meet new people and factions and maybe uncover the secrets of the world and what led to the destruction of it. Throughout their journey the player will meet with many different factions throughout the world that all have different ideology's and goals. The player is giving the choice to side with them, help them or even destroy them all of which will have an effect on the world and endings of the game.
Game play in Short 
An isometric Turn based system similar to The original Fallout games
Exploration of a Post-Apocalyptic/Post-Cyberpunk world
Dialogue choices that affect your relationship with characters and your reputation with the many factions
Different choices and Factions which make each play-through unique 
Game play innovations 
Multiple Endings
Multiple ways to tackle quests and objectives
Customizable character with player chosen stats allowing for interesting character builds
Unique traits that can change up gameplay for better or worse
Companions who will assist you in your journey
Target Audience 
Fans of RPGs
Fans of Fallout
Fans of Sci Fi
People who don't like Bethesda games
Example of gameplay
The player comes across a group of scavengers fighting enemies, the player can choose to help or abandon the group, if you choose to help the leader of the group will thank you and offer a reward, you can use stats such as Charisma or Strength to either persuade or intimidate them into increase this reward, you can also talk to other members of the group to learn more about them and to get quests and information. The player can also to kill the group and take their supplies by attacking the group, your health, Damage and actions are all affected by stats chosen at the start of the game or by skills achieved from leveling up.





Game Idea for Interactive Fiction
Published:

Game Idea for Interactive Fiction

Published:

Creative Fields